![warzone 2100 mods 10 research facility warzone 2100 mods 10 research facility](https://i.ytimg.com/vi/VEc_n3B9lpA/maxresdefault.jpg)
* Fix: Preserve ordering of sync msgs in MP fixes Factory set Hold Position bug (commit:cda0183a1abf868103e67649aedb73768e7ba521, #2397) * Fix: Remove Command Relay structure requirement for Command Turret research (commit:0248233152c341fcd36a6f14c94c4a2bb57aa5e1, #2414) * Fix: Various savegame / autosave issues (too many commits, #2409, #2419) * Fix: Improve resource cleanup on shutdown (too many commits, #2405, #2423)
![warzone 2100 mods 10 research facility warzone 2100 mods 10 research facility](https://gamefabrique.com/storage/screenshots/ps/warzone-2100-07.png)
* Fix: Don't show modules in build list when unable to build more buildings of that type (commit:af3f237f0f64ac3da11dd0a83a46a89e41d0afbf, #2396) * Fix: Ignore rearm order when already rearming (commit:e9fef35ea95c95df6e78df8e95a2b378b4ccb5b3, #2399) * Add: Multiplay Options menu (too many commits, #2415) * Fix: Improve OpenGL context cleanup on init failure (commit:eda3996d2efdd80d6e848fdabbc1b2ceb7a4161a, #2462) * Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps (commit:3c60e5f9428136de5f494ce5857d9be6008b7701, #2506) * Change: Make some AIs easier when using Easy difficulty (too many commits, #2486) * Add: Additional lobby chat slash commands, cmdinterface event output (too many commits, #2500) * Change: Better target selections by sorting targets relative to group average coordinate (commit:b538fb562f55ffd3abd92eea1774ac0cfe98cc4f, #2475) * Fix: Prebuilt ally gates not being passable (commit:428d0b70ff9af2a58a27bcfdade12ffe7fc062b4, #2484)